EfpseMapEditor V1
A downloadable tool
EFPSE Map Editor A dedicated map editing tool for EFPSE.
2D grid editor alongside a full 3D walkthrough powered by Three.js.
(Please note that the 3D model support is still a work in progress and needs some tweaking.)
What it does:
- 2D grid editing plus a real-time Three.js 3D view of the same map
- Place walls, floors, decorations, enemies, and keys using your project's own Models.dat, Decorations.dat, and Enemies.dat — not placeholder art
- Advanced modifiers and textures: A custom tile builder lets you combine rectangles, circles, slopes, and corner-slopes into one shape. Drag the corners to reshape it, dial in your textures, save it as a modifier, and reuse it anywhere
- Copy/paste in 3D — select a chunk of your map directly in the 3D view, copy it, and drop it somewhere else with a live preview before you commit
- Plays a model's idle animation if it has a matching .states file
- Reads your project's own FXAA shader for the 3D preview instead of faking one(WIP)
- Two "potato mode" tiers for lower-end machines
- Imports and exports .eem, .script, and the supporting .dat files, so it works with your existing project folder — nothing gets converted into some other format
I built this against the real engine source (
CG8516/EZGB_Editor - not mine) and actual exported maps, not just guesswork, so it should behave consistently with what the game itself does. If something looks wrong for your specific project, there's a toggle to try an alternate way of reading .md3 model files — not every model is packaged exactly the same way, and as mentioned, the 3D model handling is still actively being worked on.
Free. If you run into a bug, tell me which map or model it happened on and I'll take a look.
| Published | 11 days ago |
| Status | Released |
| Category | Tool |
| Author | michaelabeltre |
| Tags | tool |
| AI Disclosure | AI Assisted, Code |
Download
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